Marantz 5220 User Manual Page 90

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Experimenter's
Corner
PERCUSSION
INSTRUMENT
SYNTHESIZER
THANKS
to
John
Simonton,
and
Don Lancaster,
this
magazine
has
featured
articles
on
virtually
every
as-
pect
of electronic music
over the
past
several years.
Recently
the
electronic music
bug
bit me.
Having
tinkered
with
several
of
the
basic
circuits, I'm
convinced
that
voicing
circuits are
by
far
the
most
challenging
-and
the
most fun.
Of
course, they
can
be
very
difficult
to
implement,
but the
successful
elec-
tronic
synthesis
of
the
unique
"voice"
or timbre
of a particular
musical in-
strument
is
quite rewarding.
Percussion
instruments
are among
the
simplest
to
simulate,
so
let's
jump
into
electronic
music
by putting
a per-
By Forrest
M. Mims
cussion
synthesizer together.
Since
percussion instruments include
the
bell, gong,
cymbals, triangle,
xylophone,
tambourine,
and
drum,
a
successful percussion
synthesizer
has
lots
of uses!
The first
step
of a successful design
is
to study the waveforms
produced by
the instrument
to
be synthesized. If
you're new to
electronic music,
be
prepared
for
a surprise! "Ordinary"
musical instruments
produce
some
very
extraordinary waveforms. To
make matters
even worse, the
amplitude
(signal strength)
of
the
waveform
during
the
first
100 mil-
liseconds
or so
is
usually irregular
and
often unique. For
example, the
cello
MIN
100
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and Advanced
Program
Development,
System,
an aid
for
developing
your
programs.
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has
a gradual,
slow amplitude rise
time,
but
the
tuba has a fast rise time in
the
form
of
a high -amplitude
spike fol-
lowed
by the remainder
of the
sound
"envelope." See Don Lancaster's
arti-
cle "Imitating
Musical Instruments
with
Synthesized
Sound" (POPULAR
ELECTRONICS,
August
1975,
p. 37)
for
more
information
on the
sound en-
velopes
of
these
and other
nonper-
cussion
instruments.
Fortunately,
percussion instru-
ments
produce
a
fairly
orderly sound
envelope. Figure
1 is a somewhat
simplified version
of
the waveform
AMPLIT,.IDE
ATTACK
DECAY
Fig. I. in 1)('r(lt.tisir(' 7('Qr'efOrin,
ris('
is
1(r.tit Had decay
.,tore.
Tihr
produced
by a
typical percussion
in-
strument. The waveform
consists of
a
strong,
fast rise
-time
"attack"
fol-
lowed
by a gradual
"decay."
In the
case of a bell, the
attack
is the initial
high -amplitude
sound
produced
when the
bell
is
struck by
its
clapper.
The
decay is the
ringing
sound rep-
resentative
of
the
bell's
natural reso-
nant frequency.
Now
that we've defined the
fre-
quency
and amplitude
relationships
of
the
sounds we
wish to
simulate,
we
can start designing a circuit.
Fortu-
nately,
our
task
is
easy because "ring-
ing," the
effect we
want to
simulate,
is
a common and even
pesky
problem
in
many
electronic circuits!
An active notch
filter happens
to
make
an excellent
ringing
circuit
since
it has
a
natural resonance fre-
quency and can be adjusted
to
a criti-
cal
point where oscillation can be ex-
ternally
stimulated
and internally
damped.
As
you
may know, an active
filter
uses transistors or, better, one or
more
op amps
to simulate a conven-
tional filter. The
active
filter is
superior
to
a passive
filter
since
it has
internal
gain
which replaces the
losses
of
pas-
sive
filters
and since
it
can
be made
with a
very high input impedance (very
desirable) and a
low
output
imped-
ance (also
very good).
POPULAR
ELECTRONICS
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